MMOs, for the most part, are all the same. They've got their schtick that they stick to: talk to NPC 'A' who sends you on a fetch quest for Item 'X', which is either near or being held by monster 'Z'. There's a story in there somewhere, something about the world being in danger of being overrun by this evil or that evil and you need to find a way to stop it. Character classes include rogues, knights, mages, etc. and if you can't figure out where to go then you haven't been reading what the NPCs are telling you. GameSamba hopes to shake things up.
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